3 - 4 June 2015
The Joint Conference for Serious Games brought together the Sixth International Conference on Serious Games Development and the Fifth GameDays Conference under one roof.
Many of the world's leading experts in the use of video game-based technology to make breakthroughs in fields such as health, education and the environment came to the University of Huddersfield for this two-day event that showcased their research. They learned how 'serious games' can be used as an aid to recovery from illness, as a means of exploring distant parts of the world and even to hunt ghosts in historic sites.
The committee for JCSG 2015
Sponsors and partners of JCSG 2015
Wednesday 3 June 2015 | |
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9.00 | Registration and refreshments in West Building WG/13 |
9.30 | Welcome from the Dean and Conference Chair |
9.40 - 10.40 |
SGDA Keynote Mechanics and devices: shaping experience between positive and serious experience - Dr Tim Marsh, Griffith University, Australia |
10.40 - 11.00 | Coffee break |
11.00 - 12.30 |
Session 1 - Games for Health Chair: Jannicke Baalsrud Hauge A Particpatory Game Design Approach for Children After Cancer Treatment - Fares Kayali, Konrad Peters, Andrea Reithofer, Daniel Martinek, Ruth Mateus-Berr, Marisa Silbernagl, Manuel Sprung, Anita Lawitschka, Helmut Hlavacs Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities - Yeswanth Pulijala, Minhua Ma, Ashraf Ayoub ALFRED Back Trainer: Conceptualisation of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises - Sandro Hardy, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, Elisabeth Steinhagen-Thiessen |
12.30 - 13.30 | Lunch in West Building |
13.30 - 15.00 |
Session 2 - Games for Learning Chair: Viktor Wendel From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game - Philip Mildner, Nicolas Stamer, Wolfgang Effelsberg Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes - Heinrich Söbke, Jörg Londong Blitzmerker: Learning German Idioms with a Mobile Game - Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz |
15.00 - 15.30 | Coffee break |
15.30 - 17.00 |
Session 3 - Games for Other Purposes Chair: Tim Marsh Bringing Biome Exploration into the Classroom through Interactive Tablet Experiences - Michael Christel, Jessica Trybus, Siddhant Shah, Bo Hsuan Chang, Roma Dave, Adarshkumar Pavani, Ojas Sawant, Jimin Song, James Inglis, Sai Shashank Kairamkonda, Christian Karrs, Xuyn Ke, Eric Kron, Xinghu Lu A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interference - Polina Zioga, Paul Chapman, Minhua Ma, Frank Pollick Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage - Mads Haahr |
18.00 | Conference Dinner |
Thursday 4 June 2015 | |
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9.00 - 9.30 | Refreshments in West Building |
9.30 - 11.30 |
Session 4 - Game Design & Development Chair: Prof Minhua Ma Why is this so hard? Insights from the State Space of a Simple Board Game - Mareike Bockholt, Katharina Anna Zweig Casanova: A simple, high-performance language for game development - Mohamed Abbadi, Francesco Di Giacomo, Pieter Spronck, Agostino Cortesi, Giulia Costantini, Giuseppe Maggiore iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture - Edgar Omar Cebolledo Gutierrez Social Network Analysis and Gaming: Survey of the Current State of Art - Wolfgang Eugen, Katharina Anna Zweig |
11.30 - 12.00 | Coffee break |
12.00 - 13.00 |
Session 5 - Poster and Demo papers Chair: Viktor Wendel Prevention in addiction: Using serious games to (re)train cognition in Dutch adolescents - Wouter Boendermaker, Pier Prins, Reinout Wiers "How to Fail Your Research Degree" A serious game for research students in Higher Education - Daisy Abbott LiverDefense: An Educational Tower Defense Game As An Evaluation Platform - Julia Brich, Adrian Brückner, Martin Weidhaas, Tamara Dorn, Sarah Mirabile, Julian Frommel, Katja Rogers, Valentin Riemer, Claudia Schrader, Michael Weber Combining the virtual and digital interaction environment: An investigation into a potential future mixed-reality system - Stephen Hibbert |
13.00 - 14.00 | Lunch |
14.00 - 15.00 | Game demos and competition |
15.00 | Close of JCSG 2015 and announcement of the best serious game prize |
GameDays was established in 2005 as "Science meets Business" event in the field of Serious Games, taking place on annual basis in Darmstadt, Germany. The principle aim is to bring together academia and industry and to discuss the current trends, grand challenges and potentials of Serious Games for different application domains. Since 2010, the academic part has been emphasized resulting in a first Int'l Conference on Serious Games for Sports and Health with conference proceedings and a special edition with selected papers in the Int’l Journal for Computer Science in Sport. 2011, the GameDays spectrum of topics has been broadened and the different facets, methods, concepts and effects of game-based learning and training are covered as well. 2012 the GameDays have been held in conjunction with the Edutainment 2012. Since 2012 the GameDays proceedings are published via Springer LNCS. In spring 2014, the fourth Int’l Conference on Serious Games has taken place at TU Darmstadt as academic part of the GameDays.
The SGDA was founded by Prof. Minhua Ma (University of Huddersfield, UK) in 2010 with the First SGDA at Derby, UK in 2010 (its Proceedings were published in a Special Issue of the Elsevier journal Entertainment Computing, Vol2:2); the Second SGDA conference was held at Lisbon, Portugal, in 2011 (Proceedings were published as Springer LNCS 6944), the Third SGDA conference at Bremen, Germany, in 2012 (Springer LNCS 7528), the Fourth SGDA at Trondheim, Norway, in 2013 (Springer LNCS 8101), and the Fifth SGDA at Berlin, Germany, in 2014 (Springer LNCS 8778). The Conference is supported by ifip, the GALA Network of Excellence for Serious Games, Glasgow School of Art, SINTEF, HTW (Hochschule für Technik und Wirtschaft) Berlin-University of Applied Sciences, NTNU-Trondheim (Norwegian University of Science and Technology), University of Bremen, BIBA, INESC-ID, Technical University of Lisbon, University of Derby, and a number of prestigious partners across the Europe.
Due to the close relationship and overlap of the three conferences and corresponding communities, the organizers of SGDA and the GameDays conference decided to bundle their activities resulting in a joint international conference on Serious Games.
For futher information, please visit: http://www.jointconference-on-seriousgames.org/