6th International Conference on Serious Games Development and Applications (SGDA 2015) and the 5th GameDays Conference (GameDays 2015)

3 - 4 June 2015

The Joint Conference for Serious Games brought together the Sixth International Conference on Serious Games Development and the Fifth GameDays Conference under one roof. 

Many of the world's leading experts in the use of video game-based technology to make breakthroughs in fields such as health, education and the environment came to the University of Huddersfield for this two-day event that showcased their research. They learned how 'serious games' can be used as an aid to recovery from illness, as a means of exploring distant parts of the world and even to hunt ghosts in historic sites.

Programme Committee

The committee for JCSG 2015

Sponsors and Partners

Sponsors and partners of JCSG 2015


Wednesday 3 June 2015
9.00 Registration and refreshments in West Building WG/13
9.30 Welcome from the Dean and Conference Chair
9.40 - 10.40

SGDA Keynote

Mechanics and devices: shaping experience between positive and serious experience - Dr Tim Marsh, Griffith University, Australia

10.40 - 11.00 Coffee break
11.00 - 12.30

Session 1 - Games for Health

Chair: Jannicke Baalsrud Hauge

A Particpatory Game Design Approach for Children After Cancer Treatment - Fares Kayali, Konrad Peters, Andrea Reithofer, Daniel Martinek, Ruth Mateus-Berr, Marisa Silbernagl, Manuel Sprung, Anita Lawitschka, Helmut Hlavacs

Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities - Yeswanth Pulijala, Minhua Ma, Ashraf Ayoub

ALFRED Back Trainer: Conceptualisation of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises - Sandro Hardy, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, Elisabeth Steinhagen-Thiessen

12.30 - 13.30 Lunch in West Building
13.30 - 15.00

Session 2 - Games for Learning

Chair: Viktor Wendel

From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game - Philip Mildner, Nicolas Stamer, Wolfgang Effelsberg

Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes - Heinrich Söbke, Jörg Londong

Blitzmerker: Learning German Idioms with a Mobile Game - Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz

15.00 - 15.30 Coffee break
15.30 - 17.00

Session 3 - Games for Other Purposes

Chair: Tim Marsh

Bringing Biome Exploration into the Classroom through Interactive Tablet Experiences - Michael Christel, Jessica Trybus, Siddhant Shah, Bo Hsuan Chang, Roma Dave, Adarshkumar Pavani, Ojas Sawant, Jimin Song, James Inglis, Sai Shashank Kairamkonda, Christian Karrs, Xuyn Ke, Eric Kron, Xinghu Lu

A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interference - Polina Zioga, Paul Chapman, Minhua Ma, Frank Pollick

Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage - Mads Haahr

18.00 Conference Dinner


Thursday 4 June 2015
9.00 - 9.30 Refreshments in West Building
9.30 - 11.30

Session 4 - Game Design & Development

Chair: Prof Minhua Ma

Why is this so hard? Insights from the State Space of a Simple Board Game - Mareike Bockholt, Katharina Anna Zweig

Casanova: A simple, high-performance language for game development - Mohamed Abbadi, Francesco Di Giacomo, Pieter Spronck, Agostino Cortesi, Giulia Costantini, Giuseppe Maggiore

iATTAC: A System for Autonomous Agents and Dynamic Social Interactions - The Architecture - Edgar Omar Cebolledo Gutierrez

Social Network Analysis and Gaming: Survey of the Current State of Art - Wolfgang Eugen, Katharina Anna Zweig

11.30 - 12.00 Coffee break
12.00 - 13.00

Session 5 - Poster and Demo papers

Chair: Viktor Wendel

Prevention in addiction: Using serious games to (re)train cognition in Dutch adolescents - Wouter Boendermaker, Pier Prins, Reinout Wiers

"How to Fail Your Research Degree" A serious game for research students in Higher Education - Daisy Abbott

LiverDefense: An Educational Tower Defense Game As An Evaluation Platform - Julia Brich, Adrian Brückner, Martin Weidhaas, Tamara Dorn, Sarah Mirabile, Julian Frommel, Katja Rogers, Valentin Riemer, Claudia Schrader, Michael Weber

Combining the virtual and digital interaction environment: An investigation into a potential future mixed-reality system - Stephen Hibbert

13.00 - 14.00 Lunch
14.00 - 15.00 Game demos and competition
15.00 Close of JCSG 2015 and announcement of the best serious game prize


GameDays was established in 2005 as "Science meets Business" event in the field of Serious Games, taking place on annual basis in Darmstadt, Germany. The principle aim is to bring together academia and industry and to discuss the current trends, grand challenges and potentials of Serious Games for different application domains. Since 2010, the academic part has been emphasized resulting in a first Int'l Conference on Serious Games for Sports and Health with conference proceedings and a special edition with selected papers in the Int’l Journal for Computer Science in Sport. 2011, the GameDays spectrum of topics has been broadened and the different facets, methods, concepts and effects of game-based learning and training are covered as well. 2012 the GameDays have been held in conjunction with the Edutainment 2012. Since 2012 the GameDays proceedings are published via Springer LNCS. In spring 2014, the fourth Int’l Conference on Serious Games has taken place at TU Darmstadt as academic part of the GameDays.

The SGDA was founded by Prof. Minhua Ma (University of Huddersfield, UK) in 2010 with the First SGDA at Derby, UK in 2010 (its Proceedings were published in a Special Issue of the Elsevier journal Entertainment Computing, Vol2:2); the Second SGDA conference was held at Lisbon, Portugal, in 2011 (Proceedings were published as Springer LNCS 6944), the Third SGDA conference at Bremen, Germany, in 2012 (Springer LNCS 7528), the Fourth SGDA at Trondheim, Norway, in 2013 (Springer LNCS 8101), and the Fifth SGDA at Berlin, Germany, in 2014 (Springer LNCS 8778). The Conference is supported by ifip, the GALA Network of Excellence for Serious Games, Glasgow School of Art, SINTEF, HTW (Hochschule für Technik und Wirtschaft) Berlin-University of Applied Sciences, NTNU-Trondheim (Norwegian University of Science and Technology), University of Bremen, BIBA, INESC-ID, Technical University of Lisbon, University of Derby, and a number of prestigious partners across the Europe.

Due to the close relationship and overlap of the three conferences and corresponding communities, the organizers of SGDA and the GameDays conference decided to bundle their activities resulting in a joint international conference on Serious Games.

For futher information, please visit: http://www.jointconference-on-seriousgames.org/